I wanted to challenge myself to create a game ready character of the great Khan Noonien Singh, superbly portrayed by the immortal Ricardo Montalban.
The major challenge besides the skin detail was capturing all the tiny electrical elements and intricate wiring across his sash, communicator and necklace into a optimised contiguous mesh for each object.
There is a unique sense of order to these accessories despite the chaotic madness of its wearer.
Substance painter was incredibly useful in their texturing process.
Khan also comes with a bowl, pair of forceps and pair of slimy Ceti Eel babies.
This is my humble tribute to the greatest anti-hero of Star Trek's golden years.
Disclaimer:
Star Trek and all related marks, logos and characters are solely owned by CBS Studios Inc. This fan production is not endorsed by, sponsored by, nor affiliated with CBS, Paramount Pictures, or any other Star Trek franchise, and is a non-commercial fan-made 3D model.
Real time render.
Character was rigged and weight painted using a combination of maya and character creator 4.
Cloth and hair simulation was added for realism.
Animation sequence is motion capture data from character creator 4.
This sequence was used to correct skin weights and resolve any clipping issues.
Character creator allows for seamless integration into unreal 5