I have always looked at 3D art as a great way to fully explore the many creative ideas that build video games.
Creating 3D characters is my humble contribution to this exciting realm of infinite possibilities!
I create video game characters in a variety of styles, from cartoon to realism. I approach my work by carefully capturing an existing reference or conceptualising a design from a set of references.
Each work is built from the ground up following the video game pipeline from high poly sculpting to low poly retopology, UV mapping, texturing, rigging and posing a final character ready for game engine integration.
I also have experience in animating and environment work for game and 3D visualisation.
Thank you for visiting my portfolio!
I am available for full time/part-time and freelance opportunities.
Contact:
rath.nikhil@gmail.com
https://ca.linkedin.com/in/nikhilrath
• AAA Character creation for FC 25.
• I processed multiple player Scan Data, matching player proportions to references and managing player Scale Databases.
• I gained valuable experience in using Autodesk Maya, Zbrush, Photoshop and proprietary tools for my assigned tasks.
• My background in Quality Assurance and Dental Surgery was valuable to character artwork, data management and working with a disciplined ethic to process large volumes of data within repetitive tasks.
• AAA Character creation for FIFA 23 and FC 24.
• I created photo-realistic 3D models of soccer players focusing on head and hair creation using Digital Sculpting, 3D modeling and Texturing.
• I processed multiple player Scan Data, matching player proportions to references and managing player Scale Databases.
• I gained valuable experience in using Autodesk Maya, Zbrush, Photoshop and proprietary tools for my assigned tasks.
• My background in Quality Assurance and Dental Surgery was valuable to character artwork, data management and working with a disciplined ethic to
process large volumes of data within repetitive tasks.
• I analyzed, investigated, and reported issues related to the functionality of video games.
• I guided and assisted newer testers.
• I resolved hardware and software issues to reduce the amount of downtime
My work involved 3d Modeling, 3d Animation Texturing, Lighting and Rendering computer graphic elements for Architecture Visualization Cinematics and 3D Rendered Still images as seen at www.digitalblackmagic.com
The majority of my contribution involved retopology of Hi resolution Body Scans, Vehicles, planning and layout of Architectural elements and clean up of Architectural environments.
All renders were done under the supervision and guidance of Oliver De La Rama CEO and rendering supervisor and Jeremy Yan CFO and modeling and layout supervisor of DIgital Black Magic Ltd
Clients and projects (while an employee of Digital Black Magic Inc)
1.
Client- (c/o Digital Black Magic Ltd)
Miami World Center Associates
The Forbes Company
Project-
Miami World Center, Miami World Center Mall, Paramount Tower at Miami World Center, Falcone Group, Elkus Manfredi Architects
http://miamiworldcenter.com/
2.
Client- Acropolis Organics (c/o Digital Black Magic Ltd)
Project - Advertising material for Kalamata Olives.
http://www.acropolisorganics.com/
3.
Client - Cadillac Fairview (c/o Digital Black Magic Ltd)
Project - Toronto Dominion Center Cinematic presentation video (To be released)
4.
Client - American Dream (c/o Digital Black Magic Ltd)
Project -American Dream Mall and Amusement Park presentation video (to Be released)
link - http://www.americandream.com/guests/
5.
Client - Estero Oaks (c/o Digital Black Magic Ltd)
Project - Estero Oaks Luxury Rentals presentation video and still renders.
link - http://www.esterooaks.com/
6.
Client - Dubai World Trade Center (c/o Digital Black Magic Ltd)
Project - Dubai Trace Center District (Phase II) still renders
7.
Client - Waterside Shops (c/o Digital Black Magic Ltd)
Project - Tesla Waterside Shops Still renders
- Applie Waterside Shops Still renders
Project Description:
The Live Well With Parkinsons Project was a collaboration between George Brown College School of Design and ATC Baycrest Hospital to create 2 patient education videos for Parkinsons Disease patients.
This project was assigned to me during my 2nd year of 3d Animation at George Brown College.
As one of two 3d artists on the project, my role as Student Researcher was to Model all characters, props and environments to be used in both animations.
I took this opportunity to perfect my prior experience in 3d modeling and texturing while at the same time learning more about Rigging, Animation and Rendering
Project Website:
www.livewellwithparkinsons.com
Credit : Animation and Rendering Lead - Farzad Moghiman http://webandmarketingstudio.com/